The Diamond Hammer: Minecraft creations from the host of the Hammer Of Retribution Ogg-Cast

 

18w43b: A FIRST LOOK AT MINECRAFT 1.14

Screenshots: 58Timespan: 25 - 29 October 2018Version: 18w43b

Since my return to the PC Master Race, running these later versions of Minecraft has been much smoother than it had been on the Mac. Admittedly I can't afford a proper graphics card for this ex-business machine yet (it's relying on the internal Intel graphics) but version 1.13 has been running tolerably fast, and new builds on Sinclair's Foundry have been progressing well.

I will admit I was somewhat alarmed by the new water mechanics of 1.13, which I thought might break just about every automatic farm I'd built; my fears ended up being unfounded come the final release. I'm hoping for a similar situation here; Sinclair's Foundry has 22 villages defended with their inhabitants protected, and now this "Village and Pillage" update is threatening to wreck them all. Will the new Pillagers be able to murder all my villagers from outside the perimeter fence? Will the beasts they bring with them be able to trample through the fences like they're tissue paper? Will I have to spend hours upon hours upon hours mining obsidian to make an impregnable border wall that would make President Donald Trump proud? Here's where I should find out.



THE EASY BITS



WEAVING THE INCANTATION


EXPLORATION, PART 1: REVISITING OLD GROUND



EXPLORATION, PART 2: FORAGING FOR FLOWERS



MYSTIC STEW (AND BEANS)



I THINK I MENTIONED AGINCOURT ONCE...
...but I got away with it. Anyway, here's where the French may have their revenge for that fateful day (for them) 603 years ago, because the good old English longbow is about to meet its opposition. Crossbows have been added for 1.14 because Pillagers will be carrying them, but before I meet any of them, I'd like to go into battle armed to the teeth, and take them on at their own game. This means building the most powerful crossbow I can get my hands on, with its maximum level of enchantments.

In practical terms, this means grabbing Sid's Fishing Rod and heading for the AFK fish farm (and I can confirm, Panda4664's great design still works in 18w43b). While I fish overnight - and maybe for half the next day - the villagers in the nearby confines will be breeding out of control and amongst the mayhem I should be able to find some librarians selling the books I need, if the fish farm hasn't already come up trumps.
And these were my findings - using both regular arrows and them ramping up the damage with tipped arrows that had been liberally dunked in a Lingering Potion of Harming (level two, with extra glowstone). When using Inoue's Bow & Arrows with its added Flame effect, I made sure the fire had stopped each time before firing the next arrow.

WEAPONREGULAR
ARROWS REQUIRED
DAMAGE II TIPPED
ARROWS REQUIRED
Regular bow71 (14 + 13 + 16 + 14 + 14)45 (5 × 9)
Power V bow29 (4 × 6, 1 × 5)29 (4 × 6, 1 × 5)
Inoue's Bow & Arrows (Power V, Flame)25 (5 × 5)25 (5 × 5)
Rosset's Crossbow13 (11 required to take out all but
the middle golem, then 2 more)
9 (all five removed at once)

The Brabham BT46B Crossbow isn't effective when aiming at a single target this way - it fires three arrows but the outer two will bounce off the target - and being hit with a rebounding Damage II arrow isn't recommended. Each arrow needs to connect with a different target in order to not bounce off it. Targeting multiple enemies in a straight line this way, Rosset's Crossbow with Piercing IV is clearly a better bet than any longbow, but for a single target, a Power V bow can deliver more damage to each individual, dispatching an iron golem in five to six shots (the Flame effect ensures it's five) rather than eleven, though it can be brought down to nine using expensive Damage II arrows.



EXPLORATION, PART 3: FUN WITH BAMBOO



EXPLORATION, PART 4: IN SEARCH OF THE NEW VILLAGES



PILLAGE THE VILLAGE... TRASH THE SCENE?



This is about as much as I can show at the moment - it's possible there may be another "second look at 1.14" once more content has been added in later snapshots. There are still some questions that need answering. However, the big one - the potential trouble with the Pillagers and their infernal pets - has at least been answered in a way that I am not unduly concerned about. Sinclair's Foundry won't be wrecked, let's put it that way.