The Diamond Hammer: Minecraft creations from the host of the Hammer Of Retribution Ogg-Cast

 

POSTCARDS FROM REJECTLAND VII: TOOLING UP FOR EXTRA ADVENTURES

Screenshots: 34Versions: 1.11.2 - 1.12.2
Timespan: 25 - 29 March 2017 & 26 February 2018

What's going on here? Rejectland has resurfaced?

Actually, this is an idea I had ages ago. With Rejectland set in stone in early 2015, I'd kept a zipped copy that would always allow me to return to how it was at the official End Of The World. This was first unzipped when the long, long, long awaited snapshots for 1.9 were first released, so I could test those without cheating in Creative Mode or starting a new snapshot world from scratch. And then I could bin it when the tests were all over, safe in the knowledge that the original Rejectland was unharmed.

Fast forward to September 2016 and the 1.11 snapshots, and as this involved exploration and the new Woodland Mansion that might be particularly tough to tackle, again Rejectland was taken out of its box, still in pristine condition from a year and a half earlier and unmarked by the stains of 1.9 snapshots. Again it served me well, as it did a third time when the 1.12 snapshots arrived... and I'd made an OS update to my Mac so I could actually run this version without it screaming and running away.

It made me think: in time for the next set of new version snapshots, I should upgrade my weaponry and armour to the levels I'm used to in Sinclair's Foundry, so I can head out to the highway with a new "original" version of Rejectland and not worry about having my head kicked in because I've got armour like tinfoil and weak weapons. It took me a while, though - I started in March 2017, still in the 1.11 cycle, and almost finished what I needed to do before I got sidetracked. But in February 2018, when Minecraft in the Arctic Year Two was finally completed (having also been started a year before), the last few nuts and bolts were tightened, and this is the story of... a mere six (real time) days in Rejectland giving it a wash and brush up for the future.

At the time of writing, the first 1.13 snapshots that were originally supposed to be a separate 1.14 update have been released... but the Mac is really playing up, with what seems to be the electronic equivalent of Parkinson's Disease. Plus, the snapshots crash the old launcher, at least, 18w07c did. So I may miss out an initial look at 1.13 in the Other Worlds section.

Also... Formula One Rejects may be gone, but Jamie McGregor and Enoch Law are certainly not forgotten, they made The Rejects Podcast for a year throughout 2016, and the spirit of their former website lives on in the form of Grand Prix Rejects, where the old forum continues uninterrupted and new articles are being churned out more rapidly than ever as a community effort.

And as it's been a long time, I'll make sure to explain all my references fully - many of them would otherwise be lost amongst the previous (very lengthy) Postcards from Rejectland.



BRING ON THE UPGRADES!
First of all, you might want to look at the introduction to Minecraft in the Arctic. I'd just completed the first year when this project was started, and the weapons and armour you'll see in this update are direct equivalents of the 13 Sacred Quest Objects in that world - just given more appropriate names.



What does the future hold now for Rejectland? Whether it'll get a look in during the 1.13 snapshots is anyone's guess, I will want to test the vitally important changes to the water physics, and this'll be a great place to start, but I may not be able to get it to run. And with 1.13 being such a major update that was originally supposed to be two, what 1.14 ends up being might turn out instead to be the first chance Rejectland has to prove its worth as a test world in this uprated form, where I can fight off whatever tried to attack, and fly to new lands without having to build Nether tunnels.