PROJECT 20: LINDA McSEYMOUR'S VEGETABLE VAULT
|Project coordinates: X +179 : Y +67 : Z +151
Food production is progressing well - I now have an endless supply of beef, leather, lamb chops, wool of all colours, and bacon - or at least I will have the latter once I've sorted out a reliable supply of carrots. Better tackle that next, then. Potatoes and carrots are grown and harvested the same way, so it'd make sense to harvest them both at the same time, and whatever carrots aren't fed to the pigs can be used as an excellent cash crop. When 1.9 finally hits, even that can be retired as pigs will also breed with beetroot that (presumably) won't be tradeable, so all the carrots will end up being traded for emeralds!
I was combing through all the various YouTubers and gave several designs a shot in the test world to see which one I thought was best - and eventually the one I decided on was NimsTV's Full Auto Bulk Carrot & Potato Farm. The tutorial is about as clear as you'd hope it would be, and it's expandable upwards as far as you'd ever need.
There are problems. I've found after a while that the villagers stop planting new crops - and I don't think it's because they run out of supplies either; they're supposed to harvest some for themselves to keep them well stocked, but unlike their neighbours in Furrmurr Seymour's Bread Bin, who harvest away as if there's no tomorrow, this lot just stand there. Looking through the windows, it appears they're looking up and down and talking to each other through the dirt floor, possibly because tilled dirt isn't a full block and the game mechanics think they can see through it, and so they down tools and do about as much work as if Arthur Scargill was around.
Usually, I'll replant the crop myself, then give the villager eight full stacks of the required crop. I find that gets the farm going again for a while, but the automation aspect is all but gone. Nims did say in his video that the farm is stackable - I wonder if it really is, maybe it needs to be given an extra block between each level, but then, that would screw up the redstone that Nims went to great lengths to show off with different coloured clay blocks for different roles.
I'm undecided about what to do with it at this stage; I could halve the capacity and just have four levels working (probably levels 1, 3, 6 and 8) to see if it actually works when the villagers are separated. On the other hand, I could make a giant vegetable patch that requires manual replanting, but which makes an enormous yield each time and gives me some remote indication that it's harvest time. We will see.
This farm has been updated: see Project 31: Fixing More Holes.
Typical production rate per hour, after the fix in project 31:
256 carrots and 256 potatoes, plus 1-2 poisonous potatoes. Harvest occurs every 51.2 minutes.