PROJECT 21: COLONEL HARLAND J. SEYMOUR'S BATTERY HEN BATTERY
|Project coordinates: X +177 : Y +66 : Z +111
Now we're cooking. We have a ready supply of carrots to breed pigs with... and sell alongside the potatoes. Thing is, there's still something that has space reserved in Wurzel Dizzy's Fast Food Silo... chickens. And feathers, but this is mostly about chickens.
Chickens can be bred with any of the three varieties of seeds (and presumably four when 1.9 hits) as well as Nether wart - but even though I've got more seeds than I know what to do with, thanks to the automatic wheat farm, I don't need to do anything to keep the chickens coming. And best of all, their carcasses are tradeable, so automatic chicken farms are always a favourite amongst those of us who like to set and forget...
For those who don't know, the principle is, some mother hens up the top of the farm lay eggs, which are sent to a dispenser where they're automatically hatched, usually into a cramped cubicle that's only a single block in each direction. And, on a time circuit that's usually operated once a day via a daylight sensor, the adult chickens in the cubicle are either cooked with lava for an automatic food supply, or crushed so the meat can be traded. As beef isn't tradeable since the start of 1.8, I prefer to eat that and leave the chickens to make me money!
These automatic chicken farms tend to violate every animal welfare standard, though - not that these ever apply to computer sprites. The mother hens all tend to be crammed into the same tiny space as those that are going to be minced... a bit like battery hens. Which made me think... could I design the farm so that it looks like a giant battery?
Picking up a spare D-size Duracell I had lying around, I measured it, converted my measurements to blocks in a test world, consulted Plotz to get the circle right and had a bash...
This farm has been updated: see Project 31: Fixing More Holes.
Typical production rate: 1.1 chickens and feathers, per hour, per mother hen
(i.e. 11 of each item per hour for 10 mother hens, 55 for 50 mother hens, etc.)
These stats hold for up to a recommended maximum of 100 mother hens - after which the production rate will drop because the juveniles in the crusher will take longer than the standard 20 minutes to grow into adults.