The Diamond Hammer: Minecraft creations from the host of the Hammer Of Retribution Ogg-Cast

 

PROJECT 64: DARK EMPIRE PART II - EXPANDING THE EMPIRE

   
Project coordinates: various
Date completed: 11 March 2019
Minecraft day completed: 9144

I think you all know the score by now from part one of the Dark Empire projects. Find a village, notice that it is full of villagers (at least I haven't found any yet that are full of zombies...), realise that they are useful and need protecting from all the horror and the hurt of the outside world and that they are so catastrophically stupid there's no chance of them preserving themselves, build a perimeter fence, light up every square millimetre of ground inside and out, dig a trench and fill it full of doors.

I have no need to run through the village securing process again - it's the same as it was last time... almost. I found a serious flaw in this project that only became apparent when nine of these newly-discovered villages were revealed - only one of which was outside the desert. For desert villages, I'd been using yellow glass to cover the trench outside the border fence; by the time I'd finished Troubb and Skulg, for instance, because they'd taken a long time to secure fully, they were thriving (and at Troubb the population was already threatening to spiral out of control). However, for plains, savanna and taiga villages, I'd used biome-compliant leaves to cover the trench. Knowing that they can be seen through when "fancy" graphics are turned on, I figured they were considered as transparent. Not so, at it turns out - as the villagers showed me when they steadfastly refused to breed. Hence, leaves are fine for the underground lighting inside the village, but not for the trench outside it - from now on I'm using green glass instead, and all the non-desert villages showcased in the original Dark Empire round-up have been upgraded this way - I've also checked that the villagers are breeding as they should.



VILLAGES DISCOVERED IN 1.12.2



VILLAGES DISCOVERED IN 1.13.1 AND ONWARDS