These maps are a complete walkthrough for both games. I have used the Atari ST versions to make the maps with - PC and Amiga graphics are identical. 8-bit versions of Rick have shorter levels, but here's the full monty. Where there are any hidden traps, they have been revealed on the solution. I can't promise they're all there, but I've done what I could...
Now that I know how to do it, I can now record demo animations for any really tricky bits where the solution is as clear as mud. All you have to do is ask me, and I'll record a demo if it's one of those that I consider difficult enough to warrant it, because it can be a lengthy process.
However, there are parts of the game that are an utter mystery as to why they're there, or what they're there for, and these parts are highlighted in the Unsolved Mysteries section.
The cut-off point on the 8-bit versions is shown with a star. This has been checked on all three 8-bit machines.
Even though all the images are 16-colour PNG images, the whole lot of them all on screen at once could take quite a while to load, depending on the size of the level. You have been warned...
The map for Egypt was used as part of a complete walkthrough by Georg Breitsprecher for the German Amiga Future magazine. And yes, there's a credit to this site on it! I couldn't find the article on their website (though I'm sure it's there), so I've hosted it here - and if you can read German, it should be invaluable!
I should point out, though, that the Force9 address in the article is no longer valid...
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TEXT LINKS FOR PEOPLE WITH ANCIENT BROWSERS:
SOUTH AMERICA – EGYPT – SCHWARZENDUMPF CASTLE - MISSILE BASE HYDE PARK, EARTH - THE ICE CAVERNS OF FREEZIA - THE FORESTS OF VEGETABLIA THE ATOMIC MUD MINES - THE FAT GUY'S HEADQUARTERS RICK DANGEROUS 2½ - DANGEROUS XMAS MSX VERSION: SOUTH AMERICA 1945 - EGYPT 1972 - AMERICA 1992 |