The Diamond Hammer: Minecraft creations from the host of the Hammer Of Retribution Ogg-Cast



Project coordinates: n/a
Date completed: 17 February 2016
Minecraft day completed: 4766

Think back to Spectrum Tower. It was extravagant, wasn't it, building that using emerald blocks where I needed green? What was wrong with good old stained clay? Well, the fact is... I wanted to show off my wealth, at least, what I had at the time. Now, as the Sinclair's Foundry world nears the same age as Rejectland was when it finished, and also with 1.9 seemingly just around the corner (after all this time!), the time has come to get more ambitious. The project I have in mind will need humungous amounts of coal, redstone, iron, gold, lapis lazuli, prismarine bricks, the new purpur blocks that are coming in 1.9... and emeralds. This is why Open Forum was given its much-needed expansion - to give me the capacity to be able to trade away the entire contents of Dizzy's expanded Fast Food Silo relatively quickly and painlessly, provided of course that the right villagers turned up in the cells!

I had to know exactly how much I had stored, as well as what it would be worth in emeralds, and held a stocktake of the contents of the Fast Food Silo on day 4517, noting exactly how much the stock could be sold for at the best and worst possible prices. Looking through the options of the librarian, I found I would be much better off selling the sugar cane as written books instead of just turning it into paper; regular books are worth about the same as the better trades of the equivalent amount of paper. To make the written books, I'd need one piece of leather, one feather and one ink sac per three sheets of paper. I knew how much sugar cane I had, so I could work out how much of the other goods I required. Feathers were hardly a problem, Ned's Oasis Squid Farm was built to generate the ink, but Cowpoke Seymour's Cattle Grid wasn't really adequate to produce the huge amount of leather required.

Shown in this section are the solutions I came up with to ensure I made the kind of profits only billionaires ever dream of...

The preparations for a second stocktake that I knew would maximise my profit took 93 Minecraft days, and in that time, the amount of wheat I had went down - mainly because I'd used so much to make all the leather for the written books - but the amount of everything else I had increased; good news, all round. I found it was also useful to assess how fast each of the automatic and semi-automatic farms that produced tradeable commodities did so in terms of emeralds per hour, so if there was ever a pressing need for fast cash, I would know which was the go-to farm, provided the right villagers were available at the time to trade with.

Due to the way trading works, all the values given are theoretical - the ability to trade one commodity endlessly ceased after version 1.3. If a villager does not regenerate a trade and leaves the red "X" across the trading arrow, something else will have to be traded - maybe another commodity could be sold at a less than optimal value, or one or more emeralds have to be handed back to the villager to buy goods that are otherwise unwanted but are necessary to unlock the required trade. The payback for this is that the actual trading sequence will not happen instantly - and the automatic farms will still be churning out their goods all the time.

I need not mention that there are other tradeables that I could also throw into the mix that are automatically or semi-automatically produced; though none of these form part of the main trading operation here, it would be unwise to not mention the potential profits and the time involved should the need ever arise:
Coal and bacon are also tradeable. Bacon (traded at 14 to 18 per emerald) cannot be produced automatically as the pigs need to be fed; only the killing can be automated, and it is better not to do so, rather to use a Looting III effect to maximise the yield. Coal (traded at 16 to 24 per emerald) is a renewable resource these days, but can only be produced automatically by a Wither skeleton farm. These range from being relatively straightforward to build, right the way up to so fantastically complicated that only an expert could ever understand them and only a nutter would consider building in Survival; the yield of all of them relies on a truly horrific amount of removing spawnable spaces in a 128-block distance from the intended spawning are...


This is, as they say, it. The end...

...for version 1.8, that is! Two days after this bit of lengthy housekeeping was completed, on 17th February 2016, the first pre-release of 1.9 emerged. And, having played through the snapshots and noticed a worrying development, I thought I'd make a few preparatory changes to The End.